
When two portals are established, they will be linked, and any object (including yourself) which passes into one immediately exits through the other. Portals are the primary gameplay mechanic of the game. In the section headers, the course names given in double quotes are the names given in the challenge mode, which was added in the downloadable content released on October 4, 2011.
#Alternate art cubelands update#
It is possible (though unlikely) that the game may be updated by Valve if so, such an update may alter gameplay in ways not covered by this guide. If you're really a ninja player, you don't need this guide anyway.Īlso note that this is guide is complete as of the date of writing. Other ways of solving puzzles certainly exist, including some very cool "ninja" solutions, but they will not be documented here. Instead, in this guide, a solution to a puzzle will be presented because it is the easiest, most straightforward, or "intended" way to solve it. While this guide is comprehensive in terms of the content of the game, attempting to document all possible solutions to the in-game puzzles would be impractical, not to mention boring. So I decided to clean it up and put it out on Steam. So I was recently going through some old computer files and ran across a complete guide to Portal 2 that I wrote a long time ago and never published. They use to be good in a slower environment but with power, they just haven’t been showing up like they use to.THIS GUIDE (INCLUDING THE TABLE OF CONTENTS) CONTAINS SPOILERS! There’s still some cards that you rarely see in the top decks which im keeping an eye on. Good fixing and a good asfan ratio with removal. Powerful decks with a lot of versatility in archetypes and deck building.


I added power this summer and we‘ve only drafted it about half a dozen times so far and it’s playing out as expected. The cube use to be unpowered without proxies which we felt was well tuned. Sometimes my LGS would even run an event before the midnight pre-release for us which even had prize support. We use to draft it at least 3 times a month after FMN for several years pre COVID with 8-10 players. The cube is roughly a decade old that has gone through many different sizes. If you like higher powered environments with broken cards, it’s great. If I could only pick one card… it’s probably Braids which just barely edges out Reanimate.

Luckily I have friends who also do this as well because they want to help tune the enviorment to something they enjoy but also allows for some pet cards at 450. If I see something not being played, I’ll draft it to find out if its good enough to remain in the cube. In general though, I force myself not to draft the same deck or something too similar in back to back drafts. Mana Drain and counters in general I regret passing and if I see a Sneak Attack, Channel or Eldrazi early, I tend to pick it. Reanimate style decks and now storm are some of my favorite to play because of the hoops you have to jump through and the potentional payoff.

If I see braids or smokestacks early, I struggle to pass it. I have so many pet cards but also archetypes that I can easily default to if I don’t catch myself. The cube is roughly a decade old and this is the first year we added power back in after 7+ years without it.
